The closer to the mate, the faster it heals. Or vice versa.
Just an idea.
Показаны сообщения с ярлыком 2nd. Показать все сообщения
Показаны сообщения с ярлыком 2nd. Показать все сообщения
5/03/2011
5/01/2011
Different Trajectory for the Pipes.
The old one is /\. The one I suggest is \/, i.e. it goes down, firstly, then it flies up.
New grenade launcher, probably.
New grenade launcher, probably.
4/30/2011
Map of the requests (2nd slot) for Engineer.
You see the images of the requests (Need a sentry here! Need a teleport here!) on this Map.
You can disable somebody's spamming requests (there is an option on this Map).
It could be special 2D Map or special Glasses to see 3D-images (like that ones which you see, while being Trained by Coach).
You can disable somebody's spamming requests (there is an option on this Map).
It could be special 2D Map or special Glasses to see 3D-images (like that ones which you see, while being Trained by Coach).
4/28/2011
Gum (2nd slot) for Scout.
You need to charge it |___|
Then, while you have full bar |===|, the second bar is shown and starts decharging.
The less 2nd , the less "hit" of the Gum.
What about stats? I don't know, just a mechanics for this item.
/to be continued.../
Then, while you have full bar |===|, the second bar is shown and starts decharging.
The less 2nd , the less "hit" of the Gum.
What about stats? I don't know, just a mechanics for this item.
/to be continued.../
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