Показаны сообщения с ярлыком to be continued.... Показать все сообщения
Показаны сообщения с ярлыком to be continued.... Показать все сообщения

5/02/2011

"Sentries's Fault".

Disguise Kit that attract Sentries' attention to you, though they don't shoot.
Maybe, it works only few seconds.

Just an idea, needs more thinking.

/to be continued.../

4/28/2011

Gum (2nd slot) for Scout.

You need to charge it |___|
Then, while you have full bar |===|, the second bar is shown and starts decharging.
The less 2nd , the less "hit" of the Gum.

What about stats? I don't know, just a mechanics for this item.

/to be continued.../

4/27/2011

Existing Slots. New and old ideas.

This post is about existing slots and idea about placing (old/new) items into them.

I.Action Slot
1)old (existing) items:
a) hats -- throw up, if you win (random exchange with others, who threw the hat too?);
b) weapon -- if somebody wins you, he takes yours, though he must placed his weapon too;
c) scrap metal(lvl 1) -- drop the ammo-box (only engy?);
d) alien parasite* -- throw it onto the enemy (the same effect as in Alien Swarm); if the enemy dies, then the parasite returns, else - it dies;

2)new...

II.Misc-Slot
1)old (existing) items:
a) hats -- mini-version of the hat is input into the special frame [{icon of the hAt}]
b) weapon - mini-version of the weapon [{icon of the weapon}] warns your enemy that you have a skill with this weapon;
2)new...

/to be continued.../

4/20/2011

Calling for <...>

Usually, you see the Cloud with Red +, if you're playing Medic and somebody's calling you.

Now, about other possible Callings:
1) <<FIRE!>> (Cloud with the icon of the Bonfire inside of it)
There are some classes that can extinguish their teammates. If you're screaming <<FIRE!>>, they could see it and help you. Also, making the position of Pyro noticeable.
2) <<HELP!>> (Cloud with the icon <<!>> inside of it)
So, anybody who turn this option ON (in options) will see your callings for help.

/to be continued.../

4/18/2011

Interactivity on TF2-maps.

The water which color is changed to red by blood.
The fire extinguisher that can extinguish your body on fire (so water coolers do).
Broken lamps' fragment make your enemy running slower.


/to be continued.../

4/16/2011

More teamwork.

There are a lot of ideas on forums about how any class could help his teammates. (I will write any of them later with links to the posts.)
I will use system "Class #X helps class #Y" as "X-Y" for my ideas.

Examples:
4-3: Bottle that broken at the 1st time makes afterburn longer.
6-8: Metal Arrow, that could go through multiple enemies.

/to be continued.../

4/15/2011

Utilities in TF2

Utilities in TF2...Tools, not Paint/Tag/Duel/etc. Just "weapons", in common meaning.
Example is the Wrangler: you can't kill anybody directly with it, because you need Sentry.
Gunboats/Razorbck/DD-shield is another example, but you can't use it like a tool, holding it in your hands.
(Dispencer and Teleport enter/exit are tools too.)

Remember the game "Worms" and those utilities? It helps to understand what I do mean.
{Parachute/rope/etc.} It helps with movement, locomotion, etc.

/to be continued.../

4/14/2011

Project 'TeamFireStress'

This post is about teamwork and Pyro - how his help can help each other.

For example, shields (Demoman's and Sniper's). Imagine that you can ignite your teammates' shields.
Protective shields (as Sniper's ones, on his back) could burn Spies that touched these shields on Fire.
Offensive shields (as Demoman's one, in his left hand) could burn enemy (as Burning arrow) if Demoman touches the enemy by Chargin' Targe.
Or eatable items: Sandvich, Dalokohs, Buffalo Steak Sandvich, Bonk!, Crit-a-Cola (can be eaten/drunk faster); Mad Milk and Jarate (not food) can be recharged faster.
Also, the Sandman's Ball could be ignited too to have additional Afterburn damage. (Or Fire Ball could take sentry's attention for a short time.)

/to be continued.../

4/13/2011

Project 'Hat Bonus Activator' (for the Action Slot)

This tool (similar to the noisemaker/duels, i.e. with number of uses) give your hat bonus that doesn't affect gameplay very much. It works during N (for example, 1-5) minutes.
Here I want to try imagine possible small bonuses for each existed (at this moment) hats.

Part1.Classes and their hats.
1)Scout.
a) Batter's Helmet
b) Bonk Helm
c) Ye Olde Baker Boy
d) Baseball Bill's Sports Shine
e) Troublemaker's Tossle Cap
f) Whoopee Cap
g) Milkman
h) Bombing Run
i) Flipped Trilby
j) Superfan
k)

2)Soldier
a) Soldier's Stash
b) Stainless Pot
c) Tyrant's Helm
d) Killer's Kabuto
e) Sergeant's Drill Hat
f) Lumbricus Lid
g) Grenadier's Softcap
h) Chieftain's Challenge
i) Dr's Dapper Topper
j) Stout Shako
k) Exquisite Rack
l) Defiant Spartan
m) Hero's Hachimaki
n) Honcho's Headgear
o)

3)Pyro.
a) Pyro's Beanie
b) Brigade Helm
c) Respectless Rubber Glove
d) Triboniophorus Tyrannus
e) Vintage Merryweather
f) Attendant
g) Handyman's Handle
h) Napper's Respite
i) Old Guadalajara
j) Foster's Facade
k) Madame Dixie
l) Pyromancer's Mask
m) Prancer's Pride
n)

4)Demoman.
a) Demoman's Fro
b) Glengarry Bonnet
c) Scotsman's Stove Pipe
d) Hustler's Hallmark
e) Tippler's Tricorne
f) Carouser's Capotain
g) Rimmed Raincatcher
h) Sober Stuntman
i) Scotch Bonnet
j) Prince Tavish's Crown
k) Samur-Eye
l) Reggaelator‎
m)

5)Heavy.
a) Football Helmet
b) Officer's Ushanka
c) Tough Guy's Toque
d) Hound Dog
e) Heavy Duty Rag
f) Hard Counter
g) Pugilist's Protector
h) Cadaver's Cranium
i) Dealer's Visor
j) Coupe D'isaster
k) Big Chief
l) Magnificent Mongolian
m) Dread Knot
n)


6)Engineer.
a) Mining Light
b) Engineer's Cap
c) Texas Ten Gallon
d) Texas Slim's Dome Shine
e) Hotrod
f) Safe'n'Sound
g) Buckaroos Hat
h) Industrial Festivizer
i) Big Country‎
j) Professor's Peculiarity‎
k)

7)Medic.
a) Prussian Pickelhaube
b) Otolaryngologist's Mirror
c) Vintage Tyrolean
d) Gentleman's Gatsby
e) Ze Goggles
f) Berliner's Bucket Helm
g) German Gonzila
h) Geisha Boy
i) Medic's Mountain Cap‎
j) Grimm Hatte‎
k)

8)Sniper.
a) Trophy Belt
b) Master's Yellow Belt
c) Professional's Panama
d) Ritzy Rick's Hair Fixative
e) Shooter's Sola Topi
f) Bloke's Bucket Hat
g) Ol' Snaggletooth
h) Larrikin Robin
i)

9)Spy.
a) Fancy Fedora
b) Backbiter's Billycock
c) Magistrate's Mullet
d) Frenchman's Beret
e) Familiar Fez
f) Détective Noir
g) Noh Mercy
h) Private Eye‎
i) Charmer's Chapeau‎
j)

0) All-class.
a) Cheater's Lament
b) Ghastly Gibus
c) Mildly Disturbing Halloween Mask
d) Bill's Hat
e) Max's Severed Head
f) Modest Pile of Hat
g) Noble Amassment of Hats
h) Towering Pillar of Hats
i) Alien Swarm Parasite
j) Ellis' Cap
k) Mann Co. Cap
l) Wiki Cap
m) Ghastlier Gibus
n) Horrific Headsplitter
o) Horseless Headless Horsemann's Head
p) Spine-Chilling Skull
q) Voodoo Juju
r) Halloween Masks
s) Saxton Hale Mask
t) A Rather Festive Tree
u) Bounty Hat
v) Treasure Hat
w) Hat of Undeniable Wealth And Respect
x) World Traveler's Hat
y) Athletic Supporter
z) [ classified ]
aa) Humanitarian's Hachimaki
ab) Benefactor's Kanmuri
ac) Magnanimous Monarch
ad)

Part 2. Examples.
1a) enemy's Sandman Ball's long-range attacks affect you like they are short-range;
6e) +1 metal from dropped weapon;
6c) you can "Cow Herd&" enemy's sentry;

/to be continued.../

4/12/2011

Project 'Reloading' (before Polycount Update, but renewed now).

It's not about existing reloading. It's more about default button R(most used for reloading) and about 2nd Alt.Fire (1st one is bound to RMB, known as M2).

As I often do, let's start with classification:

Chapter I: Classification of the weapons.
I'm going to use the symbol "^" to mark weapons that already have function of the alternative fire and the symbol "^*" if you can use ALT.FIRE-button when this weapon is equipped. Also, I will include weapons that have option to be reloaded to this classification with remark "R". (?X?)-mark is for items that can't be switched to.

   1. Scout:
  • Scattergun                              R
  • Force-A-Nature                     R
  • Shortstop                               R
  • Pistol                                      R
  • Bonk
  • Crit-A-Cola
  • Mad Milk
  • Bat
  • Sandman                      ^
  • Holy Mackerel
  • Boston Basher
  • Candy Cane
  • Sun-on-a-Stick
  • Fan O'War
   2. Soldier (I think he will never have any alternative fire, because of his character)
  • Rocket Launcher                     R
  • Direct Hit                                R
  • Black Box                               R 
  • Rocket Jumper                        R
  • Shotgun                                  R
  • Buff-Banner
  • (?Gunboats?)
  • Battalion's Backup
  • Concheror
  • Shovel
  • Equalizer
  • Pain Train
  • Half-Zatoichi
   3. Pyro
  • Flamethrower               ^
  • Backburner                  ^
  • Degreaser                    ^
  • Shotgun                                     R
  • Flaregun
  • Fire Axe
  • Axtinguisher
  • Homewrecker
  • Powerjack
  • Back Scratcher
  • Sharpened Volcano Fragment
   4. Demoman
  • Grenade Launcher        ^*        R
  • Loch-n-Load                ^*       R
  • Stickybomb Launcher   ^         R
  • (?Chargin' Targe?)        ^
  • Scottish Resistance       ^          R
  • Sticky Jumper              ^          R
  • Bottle                           ^*
  • Eyelander                     ^*
  • Pain Train                     ^*
  • Scotsman's Skullcutter  ^*
  • Ullapool Caber             ^*
  • Claidheamh Mor           ^*
  • Half-Zatoichi                  ^*
   5. Heavy
  • Minigun                         ^
  • Natascha                       ^
  • Brass Beast                   ^
  • Shotgun                                  R
  • Sandvich                       ^
  • Dalokohs
  • Buffalo Steak Sandvich ^
  • Fists                             ^
  • KGB                            ^
  • GRU                            ^
  • Warrior's Spirit            ^
  • Fists of Steel                ^
   6. Engineer
  • Shotgun                        ^*     R
  • Frontier Justice             ^*
  • Pistol                           ^*      R
  • Wrangler                      ^
  • Wrench                        ^*
  • Southern Hospitality     ^*
  • Jag                              ^*
  • Gunslinger                    ^*
  • BuildPDA                    ^
  • DestroyPDA
   7. Medic
  • Syringe Gun                        R
  • Blutsauger                           R
  • Crusader's Crossbow
  • Medigun                      ^
  • Kritzkrieg                    ^
  • Bonesaw
  • Ubersaw
  • Vita-saw
  • Amputator
    8. Sniper
  • Sniper Rifle                 ^
  • Huntsman                   ^
  • Sydney Sleeper          ^
  • Submachine Gun                  R
  • Jarate
  • (?Razorback?)
  • (?Darwin's Danger Shield?)
  • Kukri
  • Tribalman's Shiv
  • Bushwacka
    9. Spy                              ^(activating any watches)
  • Revolver                             R
  • Ambassador                       R
  • L'Etranger                          R
  • Electro Sapper
  • Knife
  • Your Eternal Reward
  • Conniver's Kunai
  • Disguise Kit
  • (?Invisibility Watch
  • Cloak & Dagger
  • Dead Ringer?)
 Let's continue with ideas of possible alternative fire for these items:

Chapter II. Ideas and analyzing. (Press R.)
First idea was: while Taunting, if you press R - your Taunt stops. I just wanted to write it here, nowadays I don't like this one. So, it's 0th idea.
1st idea. Melee weapon: throwable by pressing R. Non-melee: use like a melee by pressing R.
Other ideas, step by step:
1. Bonk
<...to be continued from drafts...>

4/09/2011

Terms and Tags, that are used in this blog.

LMB=Left Mouse Button = M1.
RMB=Right Mouse Button = M2.
Project '...'= Big idea.
FF = Friendly Fire.
{v}= read existing post about this thing.
** = there will be special post about additional information about this thing.
& = not my idea.

All Tags(i.e. Labels) and what some of them mean:
10th class: imaginary class
1st: mostly means "Primary"
2nd: mostly means "Secondary"
4th: related to the Engineer's 4th slot - PDA (and his buildings).
9: about all 9 classes
action: mostly - about the Action Slot
Arena: gamemode or the place.
bombs: i.e. GL's grenades (the label "nades" is more correct at this case); or something else
Bonk Atomic Punch: concrete weapon.
crafting
Demoman
DPS: damage per second (eg., afterburn, bleeding)
duel: firstly, the minigame "Duel"; or something about the duel (mechanics)
Engineer
existing: the items, which are currently implemented in-game
gamemode: mostly - official gamemode (for the unofficial find the label "modification")
Grenade Launcher
grenades: TFC-like grenades (eg.,mechanics)
hats
Heavy
ideas
items
joke: the post isn't serious.
levels: usually - the lvls of the items
maps
mechanics: how the thing works
medal
Medic
Medigun
minigame: eg., "Duel"
Minigun
misc.: Misc. cosmetic items
new: the opposite to the label "old" - it means that the idea is new (in the interval of a few months at the date of the post)
not TF2: the post is related not only to TF2
old: it means that the idea was created so much time ago, that I can't even remember some details about it.
other games
Pilot: the name of the imaginary 10th Class
Primary: most of all - the slot
Pyro
quality: i.e. item quality, first of all.
random: there is an element of the randomness.
Rifle: most of all - Sniper's Rifle (don't mess with the concrete weapon "Sniper Rifle")
Rocket Launcher
Sandman
scheme
Scout
set: the set of the items (eg., the Saharian Spy)
slot: eg., Primary/Secondary/Melee/Hat/Misc1/Misc2/Action, etc.
small
Sniper
soft: the useful programs
Soldier
SPUF: SteamPowered Users' Forums
Spy
Steam Trading
store: MannCo Store
style
synergy: when >1 of the players (classes) collaborate with each other (not only about teammates)
teamwork: see the label "synergy" (only about teammates)
tips: hints
to be continued...: the post will be updated, or the new post will continue this post.
tool: eg. Paint, Name Tag, etc.
unlock: not the Stock item
update
utility: the item, which isn't used as a weapon, but as a helpful thing
voice commands
weapons

/to be continued.../