Just imagined how it could be done (though I was thinking about the same theme* a lot, during veeery looong time):
1. Make it so that the crafted items would give any special stats on any
special map / gamemode (new or old) (For example, on MvM: the crafted
weapons give extra cash per destroyed bot).
2. If the item has been crafted by its owner (the person who equips it),
the bonus is even bigger (or it is even changed in a quality, not just
in a quantity).
This way people would have choice to buy the key and open the chest OR
to craft the hat / weapon to use it with the (additional) bonuses. And
the metal would have more options to be used!
(Again: on special map or in the gamemode, not during the vanilla gameplay!)
(*Of course, the item_origin and/or the
item_quality could be used in some user's modification, to make the
gameplay more variative. "Crafted" items (even cosmetic ones) could have
1 kind of bonus, and the items "Found in crate", or "Gifted", would
have another bonus, in very specific gamemode and map. On that special
map, even hats would give special bonuses to their wearer.)
Source (my post in the thread "Let's talk: Keys", on SPUF)
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