4/07/2013

Halloweesion

Special essence, that remakes the Pyrovision Goggles into the Halloweesion Goggles.
(Halloween / Full Moon time restriction.)
The textures on many maps are remade to present the Hell textures (burnt grass, earth, smoke everywhere, flames are going through the rifts on the ground, etc.)

P.S. Or just a separated item.

3/05/2013

New Recipe: Switch Tokens

Slot Token < --- > Class Token
Simply done!

Possible (subjective) example of the recipes:
Some Slot Token + Same slot weapon, any Class --> the Token of this Class
Some Class Token + Same class weapon, any Slot --> the Token of this Slot

SPUF thread

"possible solution on how to make the metal even more useful"

Just imagined how it could be done (though I was thinking about the same theme* a lot, during veeery looong time):
1. Make it so that the crafted items would give any special stats on any special map / gamemode (new or old) (For example, on MvM: the crafted weapons give extra cash per destroyed bot).
2. If the item has been crafted by its owner (the person who equips it), the bonus is even bigger (or it is even changed in a quality, not just in a quantity).
This way people would have choice to buy the key and open the chest OR to craft the hat / weapon to use it with the (additional) bonuses. And the metal would have more options to be used!
(Again: on special map or in the gamemode, not during the vanilla gameplay!)

(*Of course, the item_origin and/or the item_quality could be used in some user's modification, to make the gameplay more variative. "Crafted" items (even cosmetic ones) could have 1 kind of bonus, and the items "Found in crate", or "Gifted", would have another bonus, in very specific gamemode and map. On that special map, even hats would give special bonuses to their wearer.)

Source (my post in the thread "Let's talk: Keys", on SPUF)

1/10/2013

Anti "Sniper vs Spy" update.

[Alright, time to go out of my own shadow and continue my <bitten by raccoons> blog.]
Here you go for the details : http://www.teamfortress.com/post.php?id=9714
«Retired» hats. The only way to obtain them: trading, <marketing soon?>, uncrating crates (but not the unusual.

Here is a table (FYI):
  • DEMOMAN’S FRO — Crates ## 7, 10
  • FOOTBALL HELMET — Crate #21*
  • MINING LIGHT — Crate #28*
  • PRUSSIAN PICKELHAUBE — Crate #11
  • TROPHY BELT — Crate #8
  • FANCY FEDORA — Crate #24*
Also, the BATTER'S HELMET is the only hat, which is a crafting ingredient.

Plus, Portal 2 Crossover hats: PYRO'S BEANIE, FANCY FEDORA.

*Crates numbered #19+ contain Strange weapons.
  • #21: GRU, Shotgun, Minigun, Natascha; Hound Dog (nv)
  • #24: Ambassador, Conniver's Kunai, Knife, Revolver; Private Eye
  • #28: Shotgun, Frontier Justice, Jag, Wrench; Safe'n'Sound (nv)

Okay, let's check other crates:
  1. #10: 3 Paints (Ind.Green, Zeph.Greed, Noble Violet), Expert's Ordnance set
  2. #11: 3 Paints (Color 216, A Deep Purple, Orange), Medieval Medic set
  1. #7: Chargin Targe, Direct Hit, Bushwcka; Dr.Dapper Topper, Rimmed Raincatcher, Milkmn; Desc.Tag, Team Spirit
  2. #8: FAN, Bonk!, Huntsman; Horrible Headsplitter, Cadaver's Cranium, Fez; Dueling Mini-Game, Gift Wrap

 I liked this update because of few reasons: 
A. Community reaction(s) (it is similar to the reaction to the hats' implementation, but I can't proof my words because those threads have been archieved by Limbo). Just some of the links:
B. The thoughts about TF2 cosmetic items and about the ways to obtain them are changed (these items are limited now, not infinitive, as everybody was thinking before).
C. The giant stock of the Refined metal now has its first purpose (craftcraftcraft, while you can). (Trading Conspirators could think here that the price of the metal will go up again...)
D. Mann Co Store flooded by players' money these 2 weeks (Yes, I'm happy that the game I love has more money for its future|longer existence).
E. Possible new features (such as: re-implementing these hats, with a slightly changed models; including these hats into new crates; making them tradeable via Steam Market; adding new item_quality; crafting "retired" hat with the random unusual hat to have the "retired" unusual hat, etc.), related to this "retirement".

My two words about this "update" (it will be 2 weeks later): I would like to have an option to gain these hats via: random item for each spent $20 bought items in Mann Co <Online> Store; random Duel Win item; random unusual uncrated; Secret Saxton random gift.

1/24/2012

Web Forum Reader

Beginning from Today - I start to use the special soft to read the forums.
Why is it so great? Because now it's easier for me to read lots of the threads. And it means - more ideas of my own self!
Combining this program with the old good tips - now the reading is as wonderful as the swimming :)

12/31/2011

Week Days and Posts.

Since Day X:
Sunday - Big projects.[Day of the Spy]
Monday - My new/ old ideas. [Day of the Scout]
Tuesday - Posts about ideas, that other people have,  which I noticed.[Day of the Pyro]
Wednesday - Thoughts about everything: game, classes, etc.[Day of the Heavy]
Thursday - Visual part of the game. [Day of the Medic/Engineer]
Friday - Telling about existing weapons.[Day of the Soldier/Demoman]
Saturday - Review of the random map.[Day of the Sniper]

This is the scheme I would like to use since this May.